Learning a Model for Prediction of Game Leavers in Free-to-Play Games

سال انتشار: 1395
نوع سند: مقاله کنفرانسی
زبان: انگلیسی
مشاهده: 865

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شناسه ملی سند علمی:

CGCO02_009

تاریخ نمایه سازی: 19 خرداد 1396

چکیده مقاله:

Due to increasing popularity of video games and high number of products in the market, free-to-play games have become so popular. In free-to-play games, main source of incomefor developers is through advertisement and in-app purchase. Thus, one of the main concerns of developers it to increase and maintain the number of their active users in order to keeptheir income as high as possible. In this paper, an approach based on supervised learning isproposed that can be used for detecting the players that are about to leave the game. The main advantage of this approach is its generality and flexibility which makes it a suitableoption for different games. This research uses decision trees and artificial neural networksin the learning phase. This approach is used in the database of one of the most successful Iranian online free-to-play games called Sebghat . The results show the high performanceof this approach in modelling the behaviour of Iranian users in free-to-play games

نویسندگان

Seyed Masoud Pezeshkzade

M.Sc. Student of Computer Engineering Software Engineering at Safahan University

Amin Babadi

Ph.D. Student of Computer Engineering, Department of Electrical and Computer Engineering, Isfahan University of Technology, Isfahan. Iran

Javad Rasti

Ph.D. of Computer Engineering, Assistant Professor of Biomedical Engineering Department, University of Isfahan, Isfahan, Iran

Hadi Khosravi

Faculty of Engineering, University of Shahrekord, Iran