The Effect of Virtual Games on Iranian EFL Learners’ Vocabulary Acquisition

سال انتشار: 1394
نوع سند: مقاله کنفرانسی
زبان: انگلیسی
مشاهده: 448

فایل این مقاله در 7 صفحه با فرمت PDF قابل دریافت می باشد

استخراج به نرم افزارهای پژوهشی:

لینک ثابت به این مقاله:

شناسه ملی سند علمی:

ELLTE02_106

تاریخ نمایه سازی: 25 آذر 1395

چکیده مقاله:

This study is an attempt to investigate the effect of virtual games on Iranian EFL vocabulary acquisition. Based on the result of OPT test 50 learners were selected from among 110 who had taken the test. The learners were studying English at a language institute in, Yazd, Iran. Their ages ranged between 12-18 The participants consisted of two groups. One control group and one experimental group. These fifty learners were divided into two groups (N=25) The experimental group was taught how to play the game (Mischief) on Smart phones, whereas the control group received no specific treatment, and only followed conventional instruction. Analyzing the data through independent sample T-test revealed that the experimental group outperformed the control group in terms of learning vocabulary.

نویسندگان

Amid Pejman

Department Of English, Yazd Branch, Islamic Azad University, Yazd, Iran

Abbas Kalantar

Department Of English, Yazd Branch, Islamic Azad University, Yazd, Iran

Amin Naeimi

Department Of English, Yazd Branch, Islamic Azad University, Yazd, Iran

مراجع و منابع این مقاله:

لیست زیر مراجع و منابع استفاده شده در این مقاله را نمایش می دهد. این مراجع به صورت کاملا ماشینی و بر اساس هوش مصنوعی استخراج شده اند و لذا ممکن است دارای اشکالاتی باشند که به مرور زمان دقت استخراج این محتوا افزایش می یابد. مراجعی که مقالات مربوط به آنها در سیویلیکا نمایه شده و پیدا شده اند، به خود مقاله لینک شده اند :
  • Aghlara, L. & Hadiditamjid, N. (2011). The effect of digital ...
  • Anderson, G, & Nagy, B. (1991). The effects of using ...
  • Aslanabadi, H., & Rasouli, G. (2013). The effect of games ...
  • DeHaan, J. Reed, W., & Kuwada, K. (2010). The effect ...
  • Hatch, R & Brown, G. (1995). Does second language instruction ...
  • Horst, H, Cobb, J, & Merra, K. (1998). A Game-based ...
  • Kalaycioglu, H. (2011).The effect of picture vocabulary games and gender ...
  • Krashen, S. (1985). Second Language Acquisition and Second Language Learning ...
  • Krashen, S.D. (1989). The comprehension hypothesis: Recent evidence. English Teachers' ...
  • Nation, P. (1990) .Young learners" language learning via computer games. ...
  • Rohani, M., & Pourgharib, B. (2013).The effect of games _ ...
  • Schmitt, R. (2001). Instructed second language vocabulary learning, Language Teaching ...
  • Wesche, K, & Paribkht, D. (1996). The effect of video ...
  • نمایش کامل مراجع