The Effect of Virtual Reality-Based Video Games on Improving Fine Motor Skills Learning in Adolescents: An Integrated Approach of Neuroscience and Movement Analysis

سال انتشار: 1404
نوع سند: مقاله کنفرانسی
زبان: انگلیسی
مشاهده: 133

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شناسه ملی سند علمی:

HUCONF05_319

تاریخ نمایه سازی: 15 مرداد 1404

چکیده مقاله:

The development of fine motor skills is a critical aspect of adolescent growth, influencing academic performance, social participation, and the execution of essential daily tasks. With ongoing technological advancements, virtual reality (VR)-based video games have emerged as innovative tools for enhancing cognitive and motor functions in young individuals. This article critically examines the effect of VR-based video games on improving fine motor skill learning in adolescents, presenting an integrated perspective that combines the principles of neuroscience and movement analysis. The primary aim of this study is to elucidate how VR interventions, designed with an awareness of neural mechanisms and supported by quantitative movement analysis, can optimize the acquisition and refinement of fine motor skills during this pivotal stage of development. Drawing on foundational neuroscience, the article explores the neural substrates that underlie fine motor learning, emphasizing the plasticity and adaptability of the adolescent brain. The immersive and interactive nature of VR environments offers unique opportunities for sensorimotor engagement, delivering immediate feedback and fostering high levels of motivation and adherence. Adolescents, who are typically receptive to gamified experiences, benefit from structured, repetitive practice embedded within appealing digital contexts. The article further delves into the methodologies of movement analysis employed in VR-based interventions, highlighting the significance of kinematic and kinetic parameters—such as trajectory, speed, and force—for objectively evaluating motor performance and tracking progress. A review of contemporary research reveals that adolescents exposed to VR-based motor training demonstrate significant improvements in fine motor precision, coordination, and dexterity. Comparative analyses suggest that, in many cases, VR interventions outperform traditional exercise regimes in both engagement and skill acquisition. Nevertheless, the paper acknowledges persistent challenges, including technological accessibility, user comfort, and ethical considerations related to digital health interventions. Looking ahead, the article advocates for the integration of VR training with advances in neuroscience and artificial intelligence to create increasingly personalized and effective interventions. This integrated approach holds promise not only for mainstream adolescent education but also for clinical populations with developmental or neurological disorders.

نویسندگان

Zahra Azimi

Master of Sport Sciences, Motor Behavior (Movement Learning), Bu-Ali Sina University, Hamadan, Iran.