Adaptive Path Finding in Shooter Video Games using Ant Colony Optimization

سال انتشار: 1396
نوع سند: مقاله کنفرانسی
زبان: انگلیسی
مشاهده: 601

متن کامل این مقاله منتشر نشده است و فقط به صورت چکیده یا چکیده مبسوط در پایگاه موجود می باشد.
توضیح: معمولا کلیه مقالاتی که کمتر از ۵ صفحه باشند در پایگاه سیویلیکا اصل مقاله (فول تکست) محسوب نمی شوند و فقط کاربران عضو بدون کسر اعتبار می توانند فایل آنها را دریافت نمایند.

استخراج به نرم افزارهای پژوهشی:

لینک ثابت به این مقاله:

شناسه ملی سند علمی:

DGRCONF01_019

تاریخ نمایه سازی: 7 اسفند 1396

چکیده مقاله:

Path finding is a very important aspect of every video game that uses any NPC in it. bots have to choose most rational path to reach their destination. A* algorithm is used for path finding in most of the games and its guaratnteed that it finds the shortest path satisfying some conditions. One important issue that is researched recently in video games is adaptivablity. One important aspect of a good game is immersion. Player is immersed in a game if its not so easy and not so hard to play. Players have different level of skills and mind ability so it’s a important task to make the game adaptive for every player. In this paper we consider an adaptive way for bots to find their path using Ant Colony optimization in a way that probabality of choosing path same as players adds up as players move in environment and add fromone to path.

نویسندگان

Moeen Kamali

master of artificial interlligence, interested in AI and computer graphics Islamic Azad University Tehran South branch

Hamed Nikjoo

master of artificial intelligence Islamic Azad University Tehran South branch