Dynamic Difficulty Adjustment in Games by Using an Interactive Self-Organizing Architecture

سال انتشار: 1392
نوع سند: مقاله کنفرانسی
زبان: انگلیسی
مشاهده: 1,192

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شناسه ملی سند علمی:

ICS12_221

تاریخ نمایه سازی: 11 مرداد 1393

چکیده مقاله:

If difficulty level of a game does not match player’s skills, the game could be frustrating or disappointing. In this paper we propose a self-organizingsystem (SOS) to adjust difficulty level of games. For this purpose, we use Artificial Neural Network and Interactive Evolutionary Algorithms to evolve Non-Player Characters (NPCs), and focus on player’s hidden responses to determine fitness of the system. Results show that the proposed interactive SOS can adapt itself with different level of skills

نویسندگان

Adeleh Ebrahimi

Department of Computer Engineering, Islamic Azad University, Mashhad Branch Mashhad, Iran

Mohammad-R Akbarzadeh-T

Center of Excellence on Soft Computing and Intelligent Information Processing Ferdowsi University of Mashhad, Iran