Gamification in ESL : Engaging Students Through Games
سال انتشار: 1404
نوع سند: مقاله کنفرانسی
زبان: انگلیسی
مشاهده: 119
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شناسه ملی سند علمی:
LLCSCONF21_084
تاریخ نمایه سازی: 13 مرداد 1404
چکیده مقاله:
The game motivates learning and attracts the attention and relationship of learners. It reduces the monotony and boredom of teaching-learning environments and creates a happy and lively atmosphere. In some games, learners practice and repeat difficult concepts or skills without realizing it. By creating social relationships through games, in addition to teaching cognitive concepts, educators also achieve some educational goals, emotional and attitudinal learning. The current research was conducted using a library review method, the purpose of which was to investigate the effect of group games on learning English. The results of the research show that teachers can achieve more goals by involving students in planning and preparing the necessary equipment for the game. A good educational game can teach students how to assess risks, deal with new events and issues, logical thinking and make decisions while creating fun and excitement for learners.
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نویسندگان
Malek Ahmad Kurd
Ph.D. in Language Education, Farhangian University, Zahedan
Haider Raeisi
Bachelor's student of English Language Teaching, Farhangian University, Zahedan, Shahid Motahari campus
Omar Sepahi
Bachelor's student of English Language Teaching, Farhangian University, Zahedan, Shahid Motahari campus