Gamification in ESL : Engaging Students Through Games

سال انتشار: 1404
نوع سند: مقاله کنفرانسی
زبان: انگلیسی
مشاهده: 119

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شناسه ملی سند علمی:

LLCSCONF21_084

تاریخ نمایه سازی: 13 مرداد 1404

چکیده مقاله:

The game motivates learning and attracts the attention and relationship of learners. It reduces the monotony and boredom of teaching-learning environments and creates a happy and lively atmosphere. In some games, learners practice and repeat difficult concepts or skills without realizing it. By creating social relationships through games, in addition to teaching cognitive concepts, educators also achieve some educational goals, emotional and attitudinal learning. The current research was conducted using a library review method, the purpose of which was to investigate the effect of group games on learning English. The results of the research show that teachers can achieve more goals by involving students in planning and preparing the necessary equipment for the game. A good educational game can teach students how to assess risks, deal with new events and issues, logical thinking and make decisions while creating fun and excitement for learners.

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نویسندگان

Malek Ahmad Kurd

Ph.D. in Language Education, Farhangian University, Zahedan

Haider Raeisi

Bachelor's student of English Language Teaching, Farhangian University, Zahedan, Shahid Motahari campus

Omar Sepahi

Bachelor's student of English Language Teaching, Farhangian University, Zahedan, Shahid Motahari campus