Improving the Health-Related Quality of Life in Adolescents with Internet Gaming Disorder

سال انتشار: 1400
نوع سند: مقاله ژورنالی
زبان: انگلیسی
مشاهده: 71

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شناسه ملی سند علمی:

JR_IJOHP-4-2_001

تاریخ نمایه سازی: 27 آبان 1402

چکیده مقاله:

Objective: The present study aimed to examine whether the treatment of Internet Gaming Disorder (IGD) inadolescents via Attentional Bias Modification (ABM) improves their health-related quality of life.Method: ۳۴ adolescents with IGD who were ۱۲-۱۷ years old were randomly assigned to experimental (n = ۱۶) andcontrol (n = ۱۸) groups. The experimental group received ABM, while no interventions were delivered to the controlgroup. Attentional bias, IGD severity, and health-related quality of life were assessed using Modified Stroop Task,Internet Gaming Disorder-۲۰ (IGD-۲۰), and KIDSCREEN-۵۲ questionnaires, respectively. Data from pre-test, posttest, and two months follow-up measurements were analyzed using two-way mixed measures ANOVA and Fisher’sleast significant difference (LSD) via SPSS software.Results: ABM successfully reduced attentional bias and IGD severity and improved health-related quality of life inadolescents of the experimental group (p < ۰.۰۵). These significant changes were observed at post-test and two monthsfollow-up. Meanwhile, no significant change occurred in the control group (p > ۰.۰۵).Conclusion: It could be concluded that ABM not only reduces the severity of IGD in adolescents, but also improvestheir health-related quality of life, although further research is required for the understanding of its mechanisms ofeffects.

نویسندگان

Saeed Nasiry

Department of Clinical Psychology, Shahid Beheshti University of Medical Sciences, Tehran, Iran

Zahra Ebrahimi

Department of Psychology and Educational Sciences, Arak University, Arak, Iran

Arash Monadjem

Department of Psychology and Educational Sciences, University of Tehran, Tehran, Iran