Designing a Serious Game for Children with Autism using Reinforcement Learning and Fuzzy Logic

سال انتشار: 1402
نوع سند: مقاله ژورنالی
زبان: انگلیسی
مشاهده: 119

فایل این مقاله در 17 صفحه با فرمت PDF قابل دریافت می باشد

این مقاله در بخشهای موضوعی زیر دسته بندی شده است:

استخراج به نرم افزارهای پژوهشی:

لینک ثابت به این مقاله:

شناسه ملی سند علمی:

JR_JADM-11-3_004

تاریخ نمایه سازی: 13 مهر 1402

چکیده مقاله:

Autism spectrum disorder (ASD) is a collection of inconstant characteristics. Anomalies in reciprocal social communications and disabilities in perceiving communication patterns characterize These features. Also, exclusive repeated interests and actions identify ASD. Computer games have affirmative effects on autistic children. Serious games have been widely used to elevate the ability to communicate with other individuals in these children. In this paper, we propose an adaptive serious game to rate the social skills of autistic children. The proposed serious game employs a reinforcement learning mechanism to learn such ratings adaptively for the players. It uses fuzzy logic to estimate the communication skills of autistic children. The game adapts itself to the level of the child with autism. For that matter, it uses an intelligent agent to tune the challenges through playtime. To dynamically evaluate the communication skills of these children, the game challenges may grow harder based on the development of a child's skills through playtime. We also employ fuzzy logic to estimate the playing abilities of the player periodically. Fifteen autistic children participated in experiments to evaluate the presented serious game. The experimental results show that the proposed method is effective in the communication skill of autistic children.

نویسندگان

Amirhossein Khabbaz

Faculty of Computer Engineering, Shahrood University of Technology, Shahrood, Iran.

Mansoor Fateh

Faculty of Computer Engineering, Shahrood University of Technology, Shahrood, Iran.

Ali Pouyan

Faculty of Computer Engineering, Shahrood University of Technology, Shahrood, Iran.

Mohsen Rezvani

Faculty of Computer Engineering, Shahrood University of Technology, Shahrood, Iran.

مراجع و منابع این مقاله:

لیست زیر مراجع و منابع استفاده شده در این مقاله را نمایش می دهد. این مراجع به صورت کاملا ماشینی و بر اساس هوش مصنوعی استخراج شده اند و لذا ممکن است دارای اشکالاتی باشند که به مرور زمان دقت استخراج این محتوا افزایش می یابد. مراجعی که مقالات مربوط به آنها در سیویلیکا نمایه شده و پیدا شده اند، به خود مقاله لینک شده اند :
  • F. Zeidán-Chuliá, J. L. Rybarczyk-Filho, A. B. Salmina, B. N. ...
  • V. Khullar, H.P. Singh, and M. Bala, “Meltdown/Tantrum Detection System ...
  • M. Elsabbagh, E. Mercure, K. Hudry, S. Chandler, G. Pasco, ...
  • D. L. Christensen, J. Baio, K. V. N. Braun, D. ...
  • J. A. Worley and J. L. Matson, “comparing symptoms of ...
  • H. Sharif and R.A. Khan, “A novel machine learning based ...
  • G. Mascheroni, S. Livingstone, M. Dreier, and S. Chaudron, “Learning ...
  • I. Giannopulu, T. Kazunori, and W. Tomio, “Communication using robots: ...
  • S. Cankaya and A. Kuzu, “Investigating the characteristics of educational ...
  • S. M. Rao and B. Gagie, “Learning through seeing and ...
  • T.Y. Tang, M. Falzarano, and P.A. Morreale, “Assessment of the ...
  • E. S. Kim, L. D. Berkovits, E. P. Bernier, D. ...
  • J. Lozano Martinez, F. ۱. Ballesta Pagon, and S. Alcaraz ...
  • Y. Ohtake, M. Wehmeyer, N. Uchida, A. Nakaya, and M. ...
  • B. H. Srensen and B. Meyer, “Serious games in language ...
  • Z. Urturi, A. Zorrilla, and B. Zapirain, “A serious game ...
  • Fakhoury M, “Autistic spectrum disorders: A review of clinical features, ...
  • M.S. Zubair, D.J. Brown, T. Hughes-Roberts, and M. Bates, “Designing ...
  • B. Roehr, “American psychiatric association explains dsm-۵,” BMJ, vol. ۳۴۶, ...
  • D. V. Keen, F. D. Reid, and D. Arnone, “Autism, ...
  • H. A. M. Noor, F. Shahbodin, and N. C. Pee, ...
  • D. Arellano, R. Rauh, B. Krautheim, M. Spicker, U.M. Schaller, ...
  • G. Khayat, T. Mabrouk, and A. Elmaghraby, “Intelligent serious games ...
  • A. Elmaghraby, A. Mendez, B. Garcia Zapirain, W. Sheta, and ...
  • N. A. Bartolome, A. M. Zorrilla, and B. G. Zapirain, ...
  • Yi Li and A. S. Elmaghraby, “A Framework for using ...
  • E. T. Bekele, U. Lahiri, A. R. Swanson, J. A. ...
  • A. Wojciechowski and R. Al-Musawi, “Assistive technology application for enhancing ...
  • G. F. M. Silva-Calpa, A. B. Raposo, and M. Suplino, ...
  • M. Sundberg, “Online gaming, loneliness and friendships among adolescents and ...
  • J. Mercado, I. Espinosa-Curiel, and L. Escobedo et al.,”Developing and evaluating ...
  • J. S.Y. Tang, N.T.M. Chen, M. Falkmer, S. Bӧlte, and ...
  • S. K. Jarraya, M. Masmoudi, and M. Hammami, “A comparative ...
  • Y. A. Sekhavat and H. Zarei: “Dynamic Difficulty Adjustment of ...
  • A. H. Khabbaz, A. A. Pouyan, M. Fateh, and V. ...
  • A. H. Khabbaz, A. A. Pouyan, M. Fateh, and V. ...
  • R. S. Sutton, A. G. Barto, Reinforcement learning: an introduction, ...
  • نمایش کامل مراجع