On the Effect of Digital Game-Based on Learning and Teaching English Vocabulary

سال انتشار: 1400
نوع سند: مقاله کنفرانسی
زبان: انگلیسی
مشاهده: 129

نسخه کامل این مقاله ارائه نشده است و در دسترس نمی باشد

استخراج به نرم افزارهای پژوهشی:

لینک ثابت به این مقاله:

شناسه ملی سند علمی:

MTELT01_026

تاریخ نمایه سازی: 22 آذر 1400

چکیده مقاله:

The most important skill in teaching and learning English is vocabulary. Although there are many techniques proposed for vocabulary learning and teaching, researchers and teachers still strive to find effective methods. Recently, digital games have shown potentials in enhancing vocabulary acquisition. A majority of studies in digital game-based vocabulary learning (DGBVL) literature investigate the effectiveness of DGBVL tasks. These days teenagers spend most of their time playing digital games; therefore, more attention must be centered on the use and effectiveness of digital games. Using digital games is one of the factors which make the learners interested and motivated. Also, digital games can reveal seven themes as a result of teaching and learning English vocabulary: motivation, authenticity, repetition, instantiation, duel encoding, interactivity, and feedback. This paper collected and evaluated data as an article review from several recent articles about the effect of digital games on learning and teaching English vocabulary

کلیدواژه ها:

Vocabulary Learning and Teaching ، Digital Game-Based ، Vocabulary Acquisition ، Motivation

نویسندگان

Ehsan Rajabi

Tabaran Institute of Higher Education