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On the Effect of Digital Game-Based on Learning and Teaching English Vocabulary

عنوان مقاله: On the Effect of Digital Game-Based on Learning and Teaching English Vocabulary
شناسه ملی مقاله: MTELT01_026
منتشر شده در اولین همایش ملی فناوری های نوین و آموزش زبان انگلیسی در سال 1400
مشخصات نویسندگان مقاله:

Ehsan Rajabi - Tabaran Institute of Higher Education

خلاصه مقاله:
The most important skill in teaching and learning English is vocabulary. Although there are many techniques proposed for vocabulary learning and teaching, researchers and teachers still strive to find effective methods. Recently, digital games have shown potentials in enhancing vocabulary acquisition. A majority of studies in digital game-based vocabulary learning (DGBVL) literature investigate the effectiveness of DGBVL tasks. These days teenagers spend most of their time playing digital games; therefore, more attention must be centered on the use and effectiveness of digital games. Using digital games is one of the factors which make the learners interested and motivated. Also, digital games can reveal seven themes as a result of teaching and learning English vocabulary: motivation, authenticity, repetition, instantiation, duel encoding, interactivity, and feedback. This paper collected and evaluated data as an article review from several recent articles about the effect of digital games on learning and teaching English vocabulary

کلمات کلیدی:
Vocabulary Learning and Teaching; Digital Game-Based; Vocabulary Acquisition; Motivation

صفحه اختصاصی مقاله و دریافت فایل کامل: https://civilica.com/doc/1346944/