Possible Worlds theory and its application to videogames
سال انتشار: 1399
نوع سند: مقاله کنفرانسی
زبان: انگلیسی
مشاهده: 352
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تاریخ نمایه سازی: 23 اسفند 1399
چکیده مقاله:
Dontnod Entertainment's episodic adventure video game, Life Is Strange got published for PC, PS4, PS3, and Xbox One in 2015. The nonlinear narrative line of Life Is Strange denotes similar narrative strategies employed by forking path narrative for projecting different possible worlds. Exploring the literary narrative potential of this video game can help to clarify the dispute between ludology and narratology. Benefiting from Ryan's theory of Possible Worlds, this paper displays the literary narrative potentiality of this video game. Based on Ryan's theory, a fictional work is considered as a universe that projects different possible worlds. Analyzing one of the major choices of the video game, the paper explains in what ways the player's decisions can alter the storyline. It concludes that the multi-layered narration of Life Is Strange allows the player to create different game worlds. The active role of the player in the process of narrating the story indicates that in Life Is Strange, literary aspects can play an essential role and form the core of the video game.
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نویسندگان
Seyed Sajjad Hosseini
Department of English Language and Literature, Ferdowsi University of Mashhad Mashhad, Iran
Zohreh Taebi Noghondari
Department of English Language and Literature, Ferdowsi University of Mashhad Mashhad, Iran
Roghayeh Farsi
Department of English Language University of Neyshabour Neyshabour, Khorasan Razavi, Iran