Investigating the Components of Educational Games Design Based on the juiciness: A Systematic Review

سال انتشار: 1405
نوع سند: مقاله ژورنالی
زبان: انگلیسی
مشاهده: 61

فایل این مقاله در 24 صفحه با فرمت PDF قابل دریافت می باشد

استخراج به نرم افزارهای پژوهشی:

لینک ثابت به این مقاله:

شناسه ملی سند علمی:

JR_IDEJ-8-1_003

تاریخ نمایه سازی: 17 مهر 1405

چکیده مقاله:

Game-based learning, through interactive and engaging gameplay, significantly enhances students' motivation and comprehension of complex subjects. By creating rich learning environments, this approach offers diverse learning opportunities and fosters skill development. A critical aspect of designing educational games is the integration of juiciness principles to enhance the game's appeal and effectiveness. This study examines the juiciness components in educational game design. To identify the factors that influence juiciness in educational games, we conducted a comprehensive systematic review employing an integrated approach, combining the Sandelowski and Barroso seven-stage method with the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) framework. Using the Publish or Perish software, we searched databases such as Scopus, ScienceDirect, and Emerald Insight for articles published between ۲۰۰۴ and ۲۰۲۴, using strategic keywords including 'juiciness,' 'feedback,' 'graphics,' 'audio,' and 'game components.' The search strategy incorporated Boolean expressions ("educational game" OR "game design") AND ("juiciness" OR "engagement" OR "flow" OR "embellishment in game" OR "polish in game" OR "excessive positive feedback"). This methodologically rigorous approach allowed for a thorough search, selection, and analysis of literature, ensuring scientific credibility through precise documentation and transparent reporting. The analysis yielded relevant articles, which were systematically examined to extract key insights into the multifaceted factors that contribute to the appeal, engagement, and enjoyment of educational games, with a specific focus on understanding the concept of "juiciness" as a key determinant of game-based learning effectiveness. The study identified three primary categories of juiciness components: mechanics (۷ components), dynamics (۵ components), and aesthetics (۶ components). Mechanics include gameplay structure, in-game feedback, achievement systems, and power-ups. Dynamics focus on interactive processes like collaboration, exploration, and time management. Aesthetics involve sensory and emotional elements, such as avatar customization, game story, visual design, and multisensory feedback. These categories form a comprehensive framework for designing educational games that optimize user engagement, learning outcomes, and satisfaction. By incorporating juiciness components, game designers can create educational games that are not only informative but also engaging and enjoyable. The findings provide a structured framework for developing more effective educational games.

نویسندگان

mohsen Rahimbeygi

Department of Educational Studies and Curriculum Planning, Science and Research Branch, Islamic Azad University, Tehran, Iran

yousef mahdavinasab

دانشکده فناوری آموزشی، دانشگاه خوارزمی، تهران، ایران

masoumeh Abtahi

گروه مطالعات آموزشی و برنامه ریزی درسی، واحد علوم و تحقیقات، دانشگاه آزاد اسلامی، تهران، ایران

mahdi ashoori

گروه علوم تربیتی، دانشگاه فرهنگیان، صندوق پستی ۱۴۶۶۵-۸۸۹، تهران، ایران