Impact of Emerging Technologies in Education on Cognitive and Social Skills: A Systematic Review with Conceptual Mapping
سال انتشار: 1404
نوع سند: مقاله ژورنالی
زبان: انگلیسی
مشاهده: 22
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شناسه ملی سند علمی:
JR_IJSET-2-3_016
تاریخ نمایه سازی: 30 بهمن 1404
چکیده مقاله:
Emerging technologies, such as virtual reality (VR), artificial intelligence (AI), and gamification, have transformed educational practices by creating immersive and interactive learning environments. This systematic review, guided by PRISMA guidelines, synthesizes ۸۵ peer-reviewed studies (۲۰۰۰–۲۰۲۵) from Scopus and Iranian databases (e.g., SID.ir) to evaluate their impact on cognitive skills (critical thinking, problem-solving, memory retention) and social skills (collaboration, communication, empathy). Using VOSviewer (version ۱.۶.۱۸), thematic clusters were mapped through keyword co-occurrence analysis, revealing five key themes: VR-cognitive skills, AI-social skills, gamification-engagement, contextual factors, and technology integration. Results indicate VR enhances cognitive skills by ۲۰–۳۰% in STEM disciplines, AI improves collaboration by ۱۵–۲۵% via adaptive feedback, and gamification boosts peer interaction by ۲۵%. Teacher training and institutional support significantly mediate outcomes, particularly in K-۱۲ settings where inconsistencies are noted. Limitations include reliance on English/Persian studies and study heterogeneity, precluding meta-analysis. Future research should explore longitudinal effects and diverse databases. This review provides a conceptual framework for educators and policymakers to optimize technology integration.Emerging technologies, such as virtual reality (VR), artificial intelligence (AI), and gamification, have transformed educational practices by creating immersive and interactive learning environments. This systematic review, guided by PRISMA guidelines, synthesizes ۸۵ peer-reviewed studies (۲۰۰۰–۲۰۲۵) from Scopus and Iranian databases (e.g., SID.ir) to evaluate their impact on cognitive skills (critical thinking, problem-solving, memory retention) and social skills (collaboration, communication, empathy). Using VOSviewer (version ۱.۶.۱۸), thematic clusters were mapped through keyword co-occurrence analysis, revealing five key themes: VR-cognitive skills, AI-social skills, gamification-engagement, contextual factors, and technology integration. Results indicate VR enhances cognitive skills by ۲۰–۳۰% in STEM disciplines, AI improves collaboration by ۱۵–۲۵% via adaptive feedback, and gamification boosts peer interaction by ۲۵%. Teacher training and institutional support significantly mediate outcomes, particularly in K-۱۲ settings where inconsistencies are noted. Limitations include reliance on English/Persian studies and study heterogeneity, precluding meta-analysis. Future research should explore longitudinal effects and diverse databases. This review provides a conceptual framework for educators and policymakers to optimize technology integration.
کلیدواژه ها:
نویسندگان
Mahin Keikhanejad
Assistant Professor Department of Educational Science Farhangian University
Mohammadnaeim Porki
Bachelor of Elementary Education Sib va Suran Education Department, Iran
Asma Safdari Moghadam
PhD Student in Educational Management,Department of Educational Management, Central Tehran Branch,Islamic Azad University, Tehran, Iran
Fatemeh Askary
MA in Educational Management
Roghayeh Poudineh Karbask
Teacher, Department of Education, Zahedan, Iran
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