Using Gamification as a Facilitator of Learning Mathematics
محل انتشار: دوفصلنامه آموزش از دور، دوره: 7، شماره: 2
سال انتشار: 1405
نوع سند: مقاله ژورنالی
زبان: انگلیسی
مشاهده: 21
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شناسه ملی سند علمی:
JR_IDEJ-7-2_010
تاریخ نمایه سازی: 28 بهمن 1404
چکیده مقاله:
The concept of digital gamification has been recognized as an engaging and enjoyable strategy to enhance mathematics education and bridge the gap in student instructional and learning practices. This review offers a comprehensive analysis of the current landscape regarding the implementation of gamification in digital mathematics education. Additionally, it examines students' learning experiences and the outcomes they achieve while engaging with mathematics through gamified approaches. For this review, ۲۱ publications released between ۲۰۱۴ and ۲۰۲۴ were analyzed to identify key themes within this research area. While these studies indicated impacts of gamification on experiences and outcomes of learners, none specified particular gamification elements linked to those experiences and results. Positive learning experiences identified within gamified mathematics environments included enjoyment, engagement, motivation, and entertainment. The desired learning outcomes encompassed content mastery, student engagement, motivation, and overall satisfaction. The findings from this review offer valuable insights into the design of digital gamification aimed at enhancing students’ mathematics learning, along with their associated experiences and outcomes.
کلیدواژه ها:
نویسندگان
Abbas Ramezani
Assistant professor of Educational Management, Department of Educational Administration, Farhangian University, Tehran, Iran.
Masumeh Sharifi
B.A, Department of English language,, Farhangian university, Zanjan, Iran
Elham Yusefi
Zanjan Education Organization, Zanjan, Iran