The Role of Gamification on Students' Motivation and Academic Performance

سال انتشار: 1403
نوع سند: مقاله ژورنالی
زبان: انگلیسی
مشاهده: 32

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تاریخ نمایه سازی: 19 بهمن 1404

چکیده مقاله:

This study, conducted using a descriptive-analytical method, aimed to investigate the role of gamification in enhancing students' motivation and academic performance. Gamification, defined as the application of game elements in non-game contexts, particularly in education, seeks to boost motivation and improve learning outcomes. The findings revealed that gamification, through mechanisms such as points, badges, and immediate feedback, fulfills students’ psychological needs, including autonomy, competence, and relatedness. By fostering both intrinsic and extrinsic motivation, self-efficacy, and active learning, gamification contributes to improved grades, content mastery, and problem-solving skills. Furthermore, it reduces stress and personalizes learning experiences, thereby increasing student engagement and facilitating deeper learning. However, its success depends on careful design aligned with educational goals. The results suggest that gamification can serve as an effective tool in educational systems to enhance learning quality and student motivation. It is recommended that educators and policymakers integrate this approach into curricula, and future research should explore its long-term effects.This study, conducted using a descriptive-analytical method, aimed to investigate the role of gamification in enhancing students' motivation and academic performance. Gamification, defined as the application of game elements in non-game contexts, particularly in education, seeks to boost motivation and improve learning outcomes. The findings revealed that gamification, through mechanisms such as points, badges, and immediate feedback, fulfills students’ psychological needs, including autonomy, competence, and relatedness. By fostering both intrinsic and extrinsic motivation, self-efficacy, and active learning, gamification contributes to improved grades, content mastery, and problem-solving skills. Furthermore, it reduces stress and personalizes learning experiences, thereby increasing student engagement and facilitating deeper learning. However, its success depends on careful design aligned with educational goals. The results suggest that gamification can serve as an effective tool in educational systems to enhance learning quality and student motivation. It is recommended that educators and policymakers integrate this approach into curricula, and future research should explore its long-term effects.

نویسندگان

FatemehZahra Kavianpoor

- Shahed Hajiye Khanum Afsar Rajaee School - Second Year of Secondary School, Grade ۱۲, Shahreza, Iran.