From Readers to the Gamers: Evolution of Narration

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چکیده :

This study aims to investigate the effect of the two different modes of narration linear and interactive, in mystery genre on the readers and gamers while recording their responses to the amount of participation, they got in molding the plot of the story. Iser’s views on reader response theory and Ronald Barth’s theories of writerly text and readerly text alongside the theory of acquired needs by David McClelland and game narration theories would be the lens for this study. This research wants to prove that in mystery genre interactive narrative in both game and literature is a writerly text and as the result will give its audience a sense of ecstasy while linear narration is a readerly text and as result give its audience a sense of pleasure. Series of tests are carried out so the statement above would be proven in practice as well. The results then would be compared and with use of machine learning algorithms a prediction model will be created to answer the given question of this study

نویسندگان

استادیار دانشگاه خیام

استادیار دانشگاه شیراز

مربی دانشگاه خیام

استادیار دانشگاه آزاد اسلامی واحد مشهد

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