A Case Study of Game Localization in Iran: Counter-Strike: Global Offensive and Zula
سال انتشار: 1403
نوع سند: مقاله ژورنالی
زبان: انگلیسی
مشاهده: 96
فایل این مقاله در 18 صفحه با فرمت PDF قابل دریافت می باشد
- صدور گواهی نمایه سازی
- من نویسنده این مقاله هستم
استخراج به نرم افزارهای پژوهشی:
شناسه ملی سند علمی:
JR_TIR-1-3_006
تاریخ نمایه سازی: 15 آذر 1404
چکیده مقاله:
This study explores video game localization as a rapidly expanding field with significant potential in Iran’s market, focusing on Zula, the Persian localized version of the video game Counter-Strike: Global Offensive (CS:GO). The comparison examines various aspects of the games, including loading pages, user interface, settings, game modes, gameplay mechanics, announcements and voices, character adaptation, maps and weapons, monetization strategies, resource systems, items and accessories, as well as bugs. The findings demonstrate that Zula effectively integrates Iranian cultural values through features such as localized maps, Persian-language text, and culturally neutralized characters, fostering a sense of national identity and enhancing the overall user experience. However, the study also identifies shortcomings in the localization process, particularly regarding writing direction and translation inconsistencies, emphasizing the need for improvements in translation practices.
کلیدواژه ها:
نویسندگان
Mohammad Shokookohifar
PhD Candidate, North American Studies, Faculty of World Studies, University of Tehran, Tehran, Iran
Hamideh Nemati Lafmejani
Assistant Professor, English Department, Islamic Azad University, Science and Research Branch, Tehran, Iran