Leveling Up Medical Education: A Perspective on Exploring Traditional and Blended Gamification with Emerging Technologies
سال انتشار: 1404
نوع سند: مقاله ژورنالی
زبان: انگلیسی
مشاهده: 54
فایل این مقاله در 7 صفحه با فرمت PDF قابل دریافت می باشد
- صدور گواهی نمایه سازی
- من نویسنده این مقاله هستم
استخراج به نرم افزارهای پژوهشی:
شناسه ملی سند علمی:
JR_MEDIA-16-2_003
تاریخ نمایه سازی: 20 مرداد 1404
چکیده مقاله:
The evolving landscape of medical education necessitates innovative teaching strategies that address both the complexity of clinical training and the diverse needs of learners. This commentary examines the comparative impact of traditional versus blended gamification on student engagement and skill development in medical education. Traditional gamification, characterized by non-digital methods such as role-playing and case-based competitions, enhances retention and practical skills through interactive, behaviorist-driven approaches but is constrained by physical classroom requirements. In contrast, blended gamification integrates digital technologies—including virtual reality, artificial intelligence, and adaptive learning platforms—with conventional instruction, offering personalized, scalable, and immersive learning experiences that foster digital literacy and critical thinking. Despite the advantages of blended methods in improving practical skills and engagement, challenges persist, including financial barriers, unequal access to technology, and potential reductions in face-to-face interaction. The article underscores the importance of balancing innovation with inclusivity, recommending that educational administrators provide robust support and strategic planning to ensure equitable adoption and effective implementation. Ultimately, a hybrid approach that combines traditional and blended gamification can create a comprehensive, competency-focused framework, preparing future healthcare professionals to meet the ethical, technological, and collaborative demands of modern medicine.
کلیدواژه ها:
نویسندگان
leili mosalanejad
Medical Education Department, Jahrom University of Medical Sciences, Jahrom, Iran
Mohsen keshavarz
Department of E-learning in Medical Sciences, School of Paramedical, Torbat Heydariyeh University of Medical Sciences, Torbat Heydariyeh, Iran
Saeed Abdollahifard
Research Center for Neuromodulation and Pain, Shiraz University of Medical Sciences, Shiraz, Iran
مراجع و منابع این مقاله:
لیست زیر مراجع و منابع استفاده شده در این مقاله را نمایش می دهد. این مراجع به صورت کاملا ماشینی و بر اساس هوش مصنوعی استخراج شده اند و لذا ممکن است دارای اشکالاتی باشند که به مرور زمان دقت استخراج این محتوا افزایش می یابد. مراجعی که مقالات مربوط به آنها در سیویلیکا نمایه شده و پیدا شده اند، به خود مقاله لینک شده اند :