Gamification in Nursing Education

سال انتشار: 1400
نوع سند: مقاله کنفرانسی
زبان: انگلیسی
مشاهده: 110

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شناسه ملی سند علمی:

ENEIMED04_002

تاریخ نمایه سازی: 25 مرداد 1402

چکیده مقاله:

The game has become an important part of daily lives of all people. The main objective of gamification phenomenon is to stimulate and direct individuals through playing game for training and educational purposes in financial, educational, and entertainment fields. The present study is a critical review of the available literatures on the position and future perspective of gamification in medical education. The available resources were searched and collected using the keywords Gamification, Medical Education, Academic Gaming, and Digital Gaming. The databases of Google Scholar, PubMed, Eric, Sinhala, and Medline were used. The current evidence showed the effectiveness of gamification in stimulating people to play games in the. Various researches have been conducted regarding the behavioral effects of gamification in different health parts including rehabilitation, physical activities, and educational scenarios in public health promotion. Organizations try more and more focusing on the objectives and standards to achieve competitive advantage while in the meantime, gamification has become an innovative solution for the development of organizations by creating links between employee and organizational goals in an collaborative environment. Although successful implementation of game development in the Iranian higher education system is not easy, but with a thoughtful approach and using the steps, the possibility of creating an effective strategy for game development in education can be increased. It should also be noted that game-making in Iran's higher education system may require careful adjustments over long periods of time and should certainly not replace the core value of human education. Evidence shows that game development in the higher education system is a powerful strategy, leads to improving the level of education programs and is able to influence the behavior of learners to achieve learning goals.Today, due to the development of societies and educational changes in the world, there is a need for students and graduates with creative, innovative, insightful and independent thinking. People who have the ability to communicate effectively. It seems that our educational system is questionable and has problems. Imagine if one prescription were given to all patients, the result would be catastrophic and more people would get sick. This is exactly what is happening right now in universities. If we continue in this way, we will get disastrous results. When we can change and improve the health system of the country; therefore, it is necessary for us to implement, develop and change the same measures on our educational system. To change the spirit of the current faculties and try to believe in the spirit of each of our students. This should be one of our duties. The era of public education is over, instead we have access to the hearts of every single student, because if our students make up an estimated ۲۰ percent of our population, but are ۱۰۰ percent of our next generation, then let's let their dreams come true. Let's pay attention. Let's liven up the joy of reading and studying in our students, and this is possible by applying the Gamification in the higher education system.

نویسندگان

Homayoon Bana Derakhshan

Assistant Professor of Medical Education, Head of Operating Room & Anesthesia Department, School of Nursing & Midwifery, Shahid Beheshti University of Medical Sciences, Faculty Member of Virtual University of Medical Sciences,BSN, RN, MSN, MS in Medical E