The Effect of Game-Based Language Learning on Adults' Speaking and Listening Proficiency

سال انتشار: 1400
نوع سند: مقاله کنفرانسی
زبان: انگلیسی
مشاهده: 178

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شناسه ملی سند علمی:

MTELT01_118

تاریخ نمایه سازی: 22 آذر 1400

چکیده مقاله:

Game-based learning (GBL) functions that simplify students’ listening and speaking proficiency were planned in this survey. To partake in learning functions, students in the control group used usual procedures, provided that, students in the treatment group used a mobile system. In this survey, we looked into the possibility of mobile game-based learning functions. One experiment was carried out and the results revealed that the experimental-group students significantly outperformed the control-group students on the verbal post-test. However, the performance of the two groups was equal on the listening post-test. Two variables (the average score for the interactive jigsaw game and the number of planned cards) were found to be the most important factors for influencing students’ performance in the verbal post-test. Furthermore, most students had positive perceptions toward learning functions that are supported by a mobile system. These results offer that game-based learning functions can significantly prosper students’ speaking proficiency if driven by a mobile system. Furthermore, these results offer that learning functions with a mobile system fosters students to (۱) exercise speaking English as a foreign language (EFL) more frequently as well as to reflect on their speech; (۲) create meaningful sentences and speak with greater accuracy and confidence; and (۳) exercise speaking EFL in an authentic background.

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نویسندگان

Hossein Rasoulipour

Islamic Azad University, Torbat-e Heydarieh Branch

S. Mehdi Mousavi

Islamic Azad University, Torbat-e Heydarieh Branch