KAHOOT as a Game-Based Learning Program

سال انتشار: 1400
نوع سند: مقاله کنفرانسی
زبان: انگلیسی
مشاهده: 262

نسخه کامل این مقاله ارائه نشده است و در دسترس نمی باشد

استخراج به نرم افزارهای پژوهشی:

لینک ثابت به این مقاله:

شناسه ملی سند علمی:

MTELT01_060

تاریخ نمایه سازی: 22 آذر 1400

چکیده مقاله:

Nowadays, the scent of technology has appeared everywhere and its changes are quite obvious in the human’s lifestyle. Technology changes the way of living, thinking, communicating, and also teaching and learning. The traditional education system is reshaped and changed to the modern education system by applying technology in the learning process according to the current needs of teachers and learners. Teaching and testing through ICT (Information and Communication Technology) tools encourages teachers and students to apply technology and try to make themselves up to date with technological development by improving their technical knowledge and skills. One of the most interesting technological learning is GBL (Game-Based Learning) which is learning through playing games to make learning fun and enjoyable. In this kind of learning, students experience learning through communication, collaboration, interaction, and team working. There are so many GBL programs, but “KAHOOT” is the most popular which is available via a website and mobile app. It is possible for anyone, anywhere and anytime to learn whatever they want and need to learn by “KAHOOT”.

کلیدواژه ها:

نویسندگان

Norolhoda Safaei

Tabaran Institute of Higher Education