Gamified Teaching-Learning Approaches in Higher Education: A scoping review

سال انتشار: 1399
نوع سند: مقاله کنفرانسی
زبان: انگلیسی
مشاهده: 324

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شناسه ملی سند علمی:

ICELEARNING14_051

تاریخ نمایه سازی: 16 خرداد 1400

چکیده مقاله:

Gamification is a concept that is used in various fields, especially teaching and learning. This can contribute to increasing participation, motivation, enjoyment, academic performance, and the transfer of knowledge to learners. Higher education has a substantial role in motivating students by applying this concept to educational goals. This study investigates the gamification concepts as an educational resource, a motivation strategy, a solution to improve the professional knowledge and skills, a novel method for organizing teaching-learning, a platform, an innovative method in the learning processes, a learning scenario, an assessment tool, a pedagogical/didactic approach, and an application to higher education studies. Furthermore, this paper explores gamification reviews in education. Then the teaching-learning approaches which are used in the higher education context are identified. At the first step, a scoping review is carried out through ۵۶ articles. At the second step, various learning approaches and strategies are highlighted.

نویسندگان

Zeinab Mokhtari

Ph.D. student. Faculty of Education Shiraz University/ TU Dresden, Iran/Germany

Ghasem Salimi

Associate Professor. Faculty of Education and Psychology Shiraz University, Iran

Ali Akbar Safavi

Professor. Faculty of Power and Control Engineering Shiraz University Iran