Compare the Effect of Traditional and Virtual Reality Training on Subjective-sense of Instability and Balance in Basketball-players with Functional Ankle Instability: Matched Randomized Clinical Trial

  • سال انتشار: 1402
  • محل انتشار: مجله فیزیک و مهندسی پزشکی، دوره: 13، شماره: 3
  • کد COI اختصاصی: JR_JBPE-13-3_007
  • زبان مقاله: انگلیسی
  • تعداد مشاهده: 56
دانلود فایل این مقاله

نویسندگان

Niloofar Mohammadi

Department of Physical Therapy, School of Rehabilitation, Tehran University of Medical Sciences, Tehran, Iran

Mohammad-Reza Hadian

Department of Physical Therapy, School of Rehabilitation, Tehran University of Medical Sciences, Tehran, Iran

Gholam-Reza Olyaei

Department of Physical Therapy, School of Rehabilitation, Tehran University of Medical Sciences, Tehran, Iran

چکیده

Background: Functional ankle instability (FAI) is a common injury. Traditional training improved the reported balance impairment and subjective sense of instability in athletes with FAI.Objective: This study aims to compare the effects of traditional and virtual reality training on a subjective sense of instability and balance in athlete with FAI.Material and Methods: In this single-blinded matched randomized clinical trial design, Fifty-four basketball players were randomly assigned in the virtual reality (n=۲۷) or control (n=۲۷) groups. All athletes performed ۱۲ sessions Wii exercises or traditional training in the virtual reality and the control group, respectively, for three days a week. To assess the subjective-sense of instability and balance, we used Cumberland Ankle Instability Tool (CAIT) and Star Excursion Balance Test (SEBT), respectively. Measures were taken at pre- and post-test and one month after training as a follow-up. The between-group comparisons were done by the analysis of Covariance.Results: At the pre-test, the CAIT score was ۲۲.۳۷, ۲۲.۰۴ in the control and virtual reality groups, respectively and at the post-test, these scores increased to ۲۶.۶۳, ۲۷.۲۶. The involved limb showed significant differences in posteromedial and posterior directions of the SEBT and CAIT score in the post-test and in the posterior direction and CAIT score in the follow-up. The virtual reality group had better performance than the control group but the effect size is small (cohen’s d< ۰.۲). Conclusion: Based on our results, both training protocols were effective in reducing the subjective-sense of instability and improved balance in athletes with FAI. Moreover, virtual reality training was very attractive for the participants.

کلیدواژه ها

Ankle Injuries, Virtual Reality, Joint Instability, Star Excursion Balance Test, Cumberland Ankle Instability Tool

اطلاعات بیشتر در مورد COI

COI مخفف عبارت CIVILICA Object Identifier به معنی شناسه سیویلیکا برای اسناد است. COI کدی است که مطابق محل انتشار، به مقالات کنفرانسها و ژورنالهای داخل کشور به هنگام نمایه سازی بر روی پایگاه استنادی سیویلیکا اختصاص می یابد.

کد COI به مفهوم کد ملی اسناد نمایه شده در سیویلیکا است و کدی یکتا و ثابت است و به همین دلیل همواره قابلیت استناد و پیگیری دارد.