The Effect of Active Video Game (Xbox Kinect) on Static and Dynamic Balance in Children with Autism Spectrum Disorders

  • سال انتشار: 1398
  • محل انتشار: مجله پژوهش در علوم توانبخشی، دوره: 15، شماره: 1
  • کد COI اختصاصی: JR_JRRS-15-1_003
  • زبان مقاله: انگلیسی
  • تعداد مشاهده: 174
دانلود فایل این مقاله

نویسندگان

ندا قبادی

PhD Student, Department of Motor Learning and Behavior, International Campus, School of Physical Education and Sport Sciences, Kharazmi University, Tehran, Iran

فرهاد قدیری

Assistant Professor, Department of Sport Management and Motor Learning and Behavior, School of Physical Education and Sport Sciences, Kharazmi University, Tehran, Iran

رسول یاعلی

Assistant Professor, Department of Sport Management and Motor Learning and Behavior, School of Physical Education and Sport Sciences, Kharazmi University, Tehran, Iran

احمدرضا موحدی

Professor, Department of Motor Behavior, School of Physical Education and Sport Sciences, University of Isfahan, Isfahan, Iran

چکیده

Introduction: Autism spectrum disorders are of neuro-developmental conditions with the most prevalence among the children during recent years. Children with autism spectrum disorders usually have mobility problems in balance. The purpose of this study was to investigate the effect of active video game on static and dynamic balance in children with autism spectrum disorders.Materials and Methods: This was a semi-experimental research with pretest-posttest design and control group. ۱۶ children with autism spectrum disorders, aged ۶-۱۰ years, were selected and after pretest of static and dynamic balance, randomly assigned to two equal groups of experimental and control. Experimental group received its respective intervention program [athletics, bowling, and boxing as video game (Xbox Kinect)] ۲ sessions a week, lasting ۴۵ minutes, over an ۸-week period. Control group performed their daily activities. Modified stork test to measure static balance and walking heel to toe test were used to measure dynamic balance. Data were analyzed using one-way analysis of variance test with significance level of less than ۰.۰۵.Results: Significant differences were found between control and experimental groups in static (P = ۰.۰۰۱) and dynamic (P = ۰.۰۰۱) balance.Conclusion: Based on the results of this study, it can be stated that active video game may bring benefits on static and dynamic balance in children with autism spectrum disorders. Therefore, in order to develop balance in children with autism spectrum disorders, the use of active video game is suggested.

کلیدواژه ها

Active video games, Static balance, Dynamic balance, Autism

اطلاعات بیشتر در مورد COI

COI مخفف عبارت CIVILICA Object Identifier به معنی شناسه سیویلیکا برای اسناد است. COI کدی است که مطابق محل انتشار، به مقالات کنفرانسها و ژورنالهای داخل کشور به هنگام نمایه سازی بر روی پایگاه استنادی سیویلیکا اختصاص می یابد.

کد COI به مفهوم کد ملی اسناد نمایه شده در سیویلیکا است و کدی یکتا و ثابت است و به همین دلیل همواره قابلیت استناد و پیگیری دارد.