Implementing Gamification-Based Teaching Practices in the Classroom: EFL Learners' Speaking Skill
سال انتشار: 1401
نوع سند: مقاله کنفرانسی
زبان: انگلیسی
مشاهده: 122
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شناسه ملی سند علمی:
EJPS07_059
تاریخ نمایه سازی: 20 مهر 1401
چکیده مقاله:
The current quantitative study investigated the effect of gamification on the speaking skill of learners in the EFL context of Iran. To address this issue, two intact classes were assigned to the control and experimental groups, each containing ۱۵ intermediate students. This quasi-experimental study was conducted with a pre-test-post-test equivalent-group design. The results of the pre-test indicated that the participants of the two groups were homogenous regarding their proficiency level and speaking skill. Quantitative data was collected using the Cambridge Speaking Test (CST). Drawing on quantitative analysis, the results revealed that the experimental group significantly outperformed the control group on the scales of speaking skill over a four-month period. Using gamification as a teaching tool has proven to be a successful approach due to the games' ability to bolster linguistic knowledge and life skills
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نویسندگان
Atefeh Hosseini
Department of Foreign Languages, Kerman Branch, Islamic Azad University, Kerman, Iran
Maryam Taheri
Department of Foreign Languages, Kerman Branch, Islamic Azad University, Kerman, Iran