Pros and Cons of Tomorrow's Learning: A Review of Literature of Gamification in Education Context

  • سال انتشار: 1401
  • محل انتشار: فصلنامه بولتن آموزش پزشکی، دوره: 3، شماره: 4
  • کد COI اختصاصی: JR_MEB-3-4_002
  • زبان مقاله: انگلیسی
  • تعداد مشاهده: 182
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نویسندگان

Bita Mirzaie Feiz Abadi

MD, Fellowship of Psychosomatic Medicine, Mashhad University of Medical Sciences, Mashhad, Iran.

Neda Khalili Samani

School of Nursing and Midwifery, Isfahan University of Medical Sciences, Isfahan, Iran, & Social Security Organization, Isfahan, Iran.

Alireza Akhlaghi

MSc Student of Health Education and Promotion, Yasuj University of Medical Sciences, Yasuj, Iran.

Sara Najibi

Shoushtari Mother and Child Hospital, Shiraz University of Medical Sciences, Shiraz, Iran.

Molood Bolourian

MD, Pediatrician, Department of Pediatric, Faculty of Medicine, Mashhad University of Medical Sciences, Mashhad, Iran.

چکیده

Gamification in learning alleviates some current educational difficulties, including decreased student engagement, motivation and a lack of cooperation among students. As a result, gamification can enhance students' engagement, increase their motivation toward learning, promote collaboration among peers, aid with knowledge retention, instant feedback, and establish a positive, personalized learning environment. On the other hand, some challenges in applying gamification in education are expensive to develop, diminished value over time, encouragement to complete, assessment challenges, retaining information, cheating, and regulatory and legal issues. Therefore, training through games can simultaneously accommodate different types of training methods, each of which will have advantages and disadvantages according to the characteristics that should be considered when using the game method. Games in the workplace are a great tool if used properly.  Instructional designers must consider the pros and cons before jumping into game development. Ensuring it fits with the learning outcomes will lead to a successful game.

کلیدواژه ها

cons, Education, Gamifacation, Tomorrow's Learning, pros

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